3 articles · All insights
How I think about frame rate, draw calls, lighting, textures, physics, and interaction cost when building standalone VR training apps for Quest.
Why we build every Meta Quest VR training platform to run fully offline — and why hospitals, factories, and field sites quietly insist on it.
A practical comparison of WebXR and native Meta Quest builds for product demos, training previews, sales enablement, and internal pilots.
Talk to Mach Square about XR, AI, web, mobile and 3D projects built for real users.