Insights

Practical notes on XR, AI and digital products

Short, useful writing from the Mach Square team on building immersive training, automation and production-ready software.

Featured insight
VR Training
June 23, 2026 / 2 min read / Sarfraz Saghir Ahmad

Designing VR training that operators trust

A practical checklist for turning immersive training from a demo into a repeatable learning tool.

VR TrainingEnterpriseSimulation

Latest writing

AI Automation
June 18, 2026 / 2 min read / Mach Square Team

AI automation without breaking operations

How to choose the first automation use case and ship it without disrupting the team that already owns the work.

AI AutomationOperationsDelivery
Web Development
June 12, 2026 / 2 min read / Sarfraz Saghir Ahmad

Portfolio sites that sell complex technical work

A simple structure for presenting XR, web, mobile and 3D work to buyers who need proof before they book a call.

Web DevelopmentPortfolioStrategy
How to scope a VR training project before opening UnityXR
May 23, 2026 / 5 min read / Sarfraz Saghir Ahmad

How to scope a VR training project before opening Unity

The questions I answer before production starts on a VR training simulation, from learning goals to hardware, safety, assessment, and update paths.

XRPlanningUnity
A practical Meta Quest performance budget for XR training appsMeta Quest
May 22, 2026 / 4 min read / Sarfraz Saghir Ahmad

A practical Meta Quest performance budget for XR training apps

How I think about frame rate, draw calls, lighting, textures, physics, and interaction cost when building standalone VR training apps for Quest.

Meta QuestPerformanceUnity
Building multilingual XR training with JSON content packsXR
May 21, 2026 / 4 min read / Sarfraz Saghir Ahmad

Building multilingual XR training with JSON content packs

A simple content architecture for VR and AR training apps that need multiple languages, regional terminology, and client-specific lesson text.

XRLocalizationArchitecture
Why offline-first VR matters for enterprise XR trainingXR
May 20, 2026 / 4 min read / Sarfraz Saghir Ahmad

Why offline-first VR matters for enterprise XR training

Why we build every Meta Quest VR training platform to run fully offline — and why hospitals, factories, and field sites quietly insist on it.

XRMeta QuestEnterprise
WebXR or native Quest app? How I choose for client demosWebXR
May 19, 2026 / 3 min read / Sarfraz Saghir Ahmad

WebXR or native Quest app? How I choose for client demos

A practical comparison of WebXR and native Meta Quest builds for product demos, training previews, sales enablement, and internal pilots.

WebXRMeta QuestXR
Designing medical VR simulations that instructors can trustMedical XR
May 18, 2026 / 4 min read / Sarfraz Saghir Ahmad

Designing medical VR simulations that instructors can trust

Medical VR is not just about realism. Instructors need scenario control, readable feedback, repeatable assessment, and clear limits.

Medical XRTrainingSimulation

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