Back to Work
GAMES

Team Death Match 4v4 — Multiplayer FPS for Android

Android multiplayer FPS — 4-versus-4 PvP team deathmatch with shotguns, rifles, machine guns, snipers, and MVP scoring.

Multiplayer FPSAndroidPvPUnity
Team Death Match 4v4 — Multiplayer FPS for Android
Client
Top Interbolt Games
Role
Game Developer
Year
2020
Type
Game development
Tech stack
UnityC#AndroidMultiplayerFPS

A 4-versus-4 multiplayer first-person shooter for Android. Two squads drop into a combat battleground, pick weapons from the lobby, and race to 40 kills. Medals, badges, and MVP scoring close out every match. Built in Unity with mobile-first networking and snappy controls tuned for short, intense rounds.

What players do

  • Drop into 4v4 PvP matches — two teams, one objective: reach 40 kills first
  • Pick a loadout in the lobby — shotguns, rifles, machine guns, or snipers
  • Take down opposing players across a dedicated battleground map
  • Earn medals and badges for kill streaks, headshots, and tactical plays
  • Claim MVP status at the end of the round based on performance
  • Sneak through stealth-mode rounds in alternate match types

Weapons & loadouts

| Class | Role | |---|---| | Shotgun | Close-range bursts, room clearing | | Rifle | All-rounder for mid-range fights | | Machine gun | Sustained fire, suppression | | Sniper | Long-range precision picks |

Loadout switching happens in the lobby — pick the weapon that matches your match plan, then drop in.

How it's built

Unity with C#, shipped on Android via Google Play and APKPure. Engineering notes for a mobile multiplayer FPS:

  • Networked multiplayer — 4v4 PvP across a dedicated map with player-vs-player synchronization
  • Mobile FPS controls — on-screen joystick + tap-fire + ADS toggle, tuned for thumb reach
  • Weapon system — modular weapon definitions (fire rate, spread, damage, magazine) so adding new guns is a content task
  • MVP / medal scoring — round-end performance breakdown driven by event accumulators
  • Optimized for low-to-mid-end Android — runs on Android 4.3+ with mobile-tuned shaders, LOD, and pooled effect systems
  • Lightweight ~60 MB install — kept tight by pruning unused assets and audio compression

Get the game

Download on Google Play →

Download on APKPure →

Free to play. Teen rated (Violence, Blood).


FAQ — How long is a typical match?

Rounds run until one team hits 40 kills — usually 5 to 8 minutes on average. Designed for short, focused play sessions.

FAQ — Which weapon should I start with?

Rifles are the easiest entry — balanced range, recoil, and damage. Shotguns suit aggressive close-range players; snipers reward patience and map knowledge.

FAQ — Does it run on older Android phones?

Yes — minimum supported is Android 4.3, and the build is optimized for entry-level hardware. Higher-end phones get smoother framerates and better effect quality automatically.

FAQ — Is internet required?

Yes — multiplayer matches need an active connection. Single-player practice modes (where available) can be played offline.

Related work

Explore our Game & Interactive Development service.

Have a project with a similar shape?

Share the rough idea. We can help turn it into a scoped build plan, prototype or production launch.

Start Your Project